I recently came across this video from Andrew Lippman, the co-director of the Communication Futures, team at MIT's Media Lab. The fundamental innovation for development teams may be to recognize their own shortcomings when delivering consumer products. In order to innovate quickly, smartly or frequently enough for their customers, they might need to employ a virtual network of partners to help them keep up - i.e., their own customers.
The sugar-charged appetite of a multi-tasking adolescent is being fed a steady diet of technology junk food, little bites of processed ideas that are not fulfilling on any level. But yet today's youth has no plans to stop eating from the buffet of bad products available. Meanwhile product "innovators" think if they make something a little smaller, a little faster, a lot harder, or a lot more frustrating, consumers will forgive them, as long as they did it first or cheapest.
Technology has under-delivered on innovating on my expectations for years. "I just want it to work!" like everyone else does, but I also aspire to live like Judy Jetson, where technology can improve the quality of my life for having bought it, learned it, and tried to use it. If I could only get back all the valuable time I have given away waiting for Windows to boot up, the NeverLost to find the GPS satellites, the cable guy to come to my house. I am sure if I owned a Rosey the Robot, like the Jetsons did, she'd be sold with an encyclopedic user guide, and a three finger salute to reset her.