The Consumer Matters is the blog of Leslie Grandy, aka Gearhead Gal.  My passion is creating and delivering compelling products that delight customers through simple and elegant user experience design.

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Entries in ethnography (1)

Thursday
Dec102009

Technology-driven Innovations May Not Be All Bad

As an Apple veteran, I understand that is not always helpful to ask users what innovations to go build because it does not always result in an earth-shattering, inventive solution that meets their needs. Marketers who have learned from Steve Jobs do not look for mainstream user validation to identify the next new thing.  Don Norman, a noted User Experience expert, design professor and former Apple fellow, further explodes the myths around need-driven innovation in his post, "Technology First, Needs Last."

He writes, "Major innovation comes from technologists who have little understanding of all this research stuff: they invent because they are inventors. They create for the same reason that people climb mountains: to demonstrate that they can do so. Most of these inventions fail, but the ones that succeed change our lives." In supporting this perspective, Norman goes on to show the evidence by pointing to revolutionary innovations like the telephone, radio and the Internet that changed our lives but came from the minds of inventors of new technology, not end users.

In his debunking of the myths perpetuated by designers, researchers and marketers, Norman has made some controversial statements to drive home a core insight for businesses in this difficult economy: research matters most when the consumer understands the concept and can refine it.  While social anthropology provides useful insights around consumer behavior, even advanced influencers generally start with tools that already exist in their lives. They may evolve how they use these tools to service new purposes or capabilities.  But technologists often erect the original framework for consumer-driven innovations to occur.

The problem for business today, though, is that R&D budgets to nurture big inventions have been hit hard as companies struggle to maintain revenue and grow profits. Social media gives marketers and designers more immediate access to feedback that looks actionable, and costs less than market research did just a few short years ago. Consumers can point to iterative improvements that can trigger a design or process innovation that can save companies money or increase loyalty and satisfaction. But inevitably this feedback leads to improvements that can be characterized as cheaper, faster, easier than existing solutions.

We'd all agree the ideal outcome would be that a statistically relevant group of mainstream users would be able tell you the same original thing they need you to go build. Then they'd put their money where their mouth is by purchasing it. But, of course, if it were that easy, every product from every company would be a game changing innovation like the photocopier, fax machine, CD, web search, DVR and cell phone.

The conclusion I'd draw from Norman's post is that companies need to enable both types of innovation - revolutionary and evolutionary. And they must understand where the consumer's insights are going to lead them. Technology exploration may lead to "crazy applications" which the market may reject initially as impossibly impractical. But from that invention's failure can come the most valuable consumer contribution for an innovator - the practical clarity of what not to do the next time.