A Rollup Computer from Rolltop
Wednesday, March 3, 2010 at 11:28PM Awesome concept of a flexible OLED "tablet". From our new gadget scout here at The Consumer Matters - thanks, Jay!
Innovation,
OLED,
industrial design,
tablet in
Tech



Thanks to Jessica Hagy from moo.com
Wednesday, March 3, 2010 at 11:28PM Awesome concept of a flexible OLED "tablet". From our new gadget scout here at The Consumer Matters - thanks, Jay!
Innovation,
OLED,
industrial design,
tablet in
Tech
Saturday, February 6, 2010 at 10:47PM Some inspirational thoughts during tough times.
RT @WebStudio13: What Failure Can Teach Us (JK Rowling Video) http://bit.ly/9jB8xR
RT @InnovToday: Breakthrough innovators have a no trade-off mentality. McKinsey Q & #Rotman article tie it together http://wp.me/pLtLu-5D
Innovation in
tweets
Tuesday, January 26, 2010 at 8:34AM I have long been a student of television and film entertainment. That may explain why I am fascinated by screen technology. This video demo of a digital puzzle shows an innovative use of OLED technology, and gives new meaning to interactive entertainment. Simply fascinating. Thanks to Crave for highlighting it.
Gaming,
Innovation,
Interactive TV,
OLED,
Screens,
tech in
Tech
Thursday, December 10, 2009 at 5:54PM As an Apple veteran, I understand that is not always helpful to ask users what innovations to go build because it does not always result in an earth-shattering, inventive solution that meets their needs. Marketers who have learned from Steve Jobs do not look for mainstream user validation to identify the next new thing. Don Norman, a noted User Experience expert, design professor and former Apple fellow, further explodes the myths around need-driven innovation in his post, "Technology First, Needs Last."
He writes, "Major innovation comes from technologists who have little understanding of all this research stuff: they invent because they are inventors. They create for the same reason that people climb mountains: to demonstrate that they can do so. Most of these inventions fail, but the ones that succeed change our lives." In supporting this perspective, Norman goes on to show the evidence by pointing to revolutionary innovations like the telephone, radio and the Internet that changed our lives but came from the minds of inventors of new technology, not end users.
In his debunking of the myths perpetuated by designers, researchers and marketers, Norman has made some controversial statements to drive home a core insight for businesses in this difficult economy: research matters most when the consumer understands the concept and can refine it. While social anthropology provides useful insights around consumer behavior, even advanced influencers generally start with tools that already exist in their lives. They may evolve how they use these tools to service new purposes or capabilities. But technologists often erect the original framework for consumer-driven innovations to occur.
The problem for business today, though, is that R&D budgets to nurture big inventions have been hit hard as companies struggle to maintain revenue and grow profits. Social media gives marketers and designers more immediate access to feedback that looks actionable, and costs less than market research did just a few short years ago. Consumers can point to iterative improvements that can trigger a design or process innovation that can save companies money or increase loyalty and satisfaction. But inevitably this feedback leads to improvements that can be characterized as cheaper, faster, easier than existing solutions.
We'd all agree the ideal outcome would be that a statistically relevant group of mainstream users would be able tell you the same original thing they need you to go build. Then they'd put their money where their mouth is by purchasing it. But, of course, if it were that easy, every product from every company would be a game changing innovation like the photocopier, fax machine, CD, web search, DVR and cell phone.
The conclusion I'd draw from Norman's post is that companies need to enable both types of innovation - revolutionary and evolutionary. And they must understand where the consumer's insights are going to lead them. Technology exploration may lead to "crazy applications" which the market may reject initially as impossibly impractical. But from that invention's failure can come the most valuable consumer contribution for an innovator - the practical clarity of what not to do the next time.
In a recent interview on American Express's Open Forum site for small business, Scott Cook, co-founder of Intuit, addresses the value of consumer research in creating surprising and delightful experiences. Intuit leans heavily into these insights when developing a customer point of view in the discovery phase of product design. It's worth noting that the two examples he provides of the Intuit "Design for Delight" philosophy in action revolved around how small businesses were adapting to Quicken's accounting tools, which were already available on the market, and how TurboTax simplified the act of preparing and filing tax returns online.
"We don’t pursue customer surprise as a goal or outcome. That can backfire in our specific arenas. We pursue confidence, because it’s such a big part of delight. Delight is defined simply as a customer being happier than they expected to be with one of our products or services. We organize around delight, the goal being to have a customer be wowed about how confident they are in the solution."
If your goal is consumer confidence in a solution, than staying close to your customers in order to discover how new ways to be delightful makes sense. If your goal is to lead a customer to a ground breaking capability they can't imagine, then the value of customer insight may be in understanding how to make a new and different experience both surprising and delightful.
"Customer delight is often in the details, but to find those opportunities we go broad at first, and that allows us to then go narrow and focus on a possible solution."
When consumer confidence and acceptance is essential to mainstream adoption, being surprising may not delight.
Thursday, December 3, 2009 at 6:26PM I have an iPhone TED application and I have, as you can see in the siderail of this site, a number of videos from TED, a small nonprofit devoted to Ideas Worth Spreading. TED started in 1984 as a conference bringing together people from three worlds: Technology, Entertainment, Design. What could be more closely aligned to the intersection of my passions, eh?
Some of the talks are timeless and riveting from the first frame. Some are actually a little dense and challenging to track to a key takeaway. I try to select the videos in my Vodpod Vodspot that are most accessible to the broadest group of readers. But occasionally I want to highlight some of the more arcane videos I love, and here's one I'd encourage you to watch, even though the set up to the key takeaway requires a little investment.
As you can see, during the early days of the Internet, people had not really envisioned all the implications of the design decisions engineers made. What innovators can contribute to the economy can occasionally be the necessity of continued support of a bad design decision.
Innovation,
Internet,
TED,
Technology,
design in
Experience Design
Wednesday, December 2, 2009 at 11:12PM With news that another 169,000 jobs were lost in November, the ranks of the unemployed have swollen and the opportunity to find new employment has diminished. For some impacted by a job loss, the only answer may be to go into a different line of work, and re-train for another career. For others, the circumstances create the best opportunity to start a business or pursue a dream or invent a breakthrough product.
Fortunately, garage inventors now have a platform to launch that great idea. Yak About It is a site dedicated to evangelizing these homegrown inventions and creating opportunities for the world to notice the little guy with the big dream.
The site provides community and comm
erce tools and delivers inventors feedback on price and design. Yak About It also facilitates awareness through social media, which may create distribution opportunities the inventor may never have uncovered.
Click here to read more...
Innovation,
community,
ecommerce,
invention,
social commerce in
Experience Design,
Tech
Tuesday, December 1, 2009 at 12:04AM Today is Cyber Monday, and that is a day typically filled with anticipation about the holiday shopping season if you are a consumer electronics manufacturer or retailer. It's a day you hope to see great news coming from the marketplace about consumer confidence and the adoption of emerging technologies by the mainstream. This year, however, with the world markets fearful of a crisis in Dubai and the unemployment numbers still growing, there has been no break-out product every consumer has to have. And it appears Michael Arrington's goal of introducing that killer device that could generate the holiday good news will not materialize this season. Click here to read more...
Apple,
Arrington,
CrunchPad,
CyberMonday,
Innovation,
Kindle in
Tech
Tuesday, November 24, 2009 at 8:10AM This is a very graphical and visual four and a half minute video summary of an article in the California Management Review Fall 2007 issue, "Innovation as a Learning Process: Embedding Design Thinking". The link to the full article is below the video reference in italics.
Innovation as a Learning Process from Roger Shealy on Vimeo.
"Innovation as a Learning Process: Embedded Design Thinking"
The portion of the article that continues to be timely, especially in tough economic times, is buried on page 48.
Many engineering-driven organizations start with solutions and then in classic technology push-fashion, place those solutions in the market to see whether or not there is a need. Today, in fact, it has become quite popular to engage in the “express test cycle”, iterating rapidly between observation and solutions, but remaining in the concrete realm of the innovation process. Unfortunately, while this approach may well uncover many use and usability needs, it often fails to discover the higher level meaning-based needs that can be crucial to the success of an innovation.
The authors go on to point out that innovation doesn't only have to be born with the launch of new products and services. Simplifying the complex process a consumer must go through to execute a desired outcome may be the most important innovation for a business. Process innovation may ultimately revolutionize the way a consumer behaves such that new profit or revenue opportunities may be enabled. This video and the full article are great reminders of what power lies in innovation of an enterprise's existing businesses and customer touchpoints.
Saturday, November 14, 2009 at 10:10AM There is so much talk about the importance of apps and smartphones, but my focus group of family and friends would tell you that is mostly what it is...talk. They don't live and die by the number of apps available once they get the handful of games, news and sports they like. If they even have a smartphone. And the agitation to download apps seems to diminish. I have often heard, "There are just so many of them it's hard for me to take the time to discover and try the ones I might like. Who has the time?
I often worry about the way we as technology innovators try to lead customers to new behaviors. What we think is the "next new thing", many consumers talk about doing, but sometimes are not motivated enough to ACTUALLY do. To see where other folks may fall on this topic, I'm broadening the sample size by formalizing the poll below. So please vote and see are there more downloaders or a talkers. And feel free to add any additional comments around your vote below the poll.
Innovation,
apps,
consumer behavior in
Tech
Tuesday, November 10, 2009 at 10:53PM @thinkBIG_blog: "The bitterness of poor quality remains long after the sweetness of low price is forgotten" ~ Benjamin Franklin
Innovation,
quality in
tweets
Friday, November 6, 2009 at 5:11PM 
It changes color and size with the bacteria shelf life and it shows that people can invent new ways to communicate - imagine assembling bacteria that formulate into coded messages? Is this the next innovation in germ warfare? Or will everyone stop Twittering and just pass bacteria back and forth?
Last week, Jelte van Abbema won the Dutch Design Awards' €10,000 Rado Prize, which goes to a promising young designer. One work that caught the judges' attention is Symbiosis, a font printed in bacteria
Innovation,
communication,
design in
Tech
Friday, November 6, 2009 at 3:47PM I met Jules Pieri, founder and CEO of DailyGrommet.com and an innovator in social commerce,
through my network of networks. (You can explore the Daily Grommet widget embedded in my site.) I followed links through some of my favorite design and business sites that led me to her website, DailyGrommet.com. Being an avid online shopper, and because I live in a city where designers mostly invent new things to do with fleece, I’m probably more inclined than most people to stop and window shop at new places I find on the web. I really enjoy discovering special gifts that way, buying something for a friend they’d never find themselves. But the problem with shopping online is that it is so impersonal, so hard to be sure you are buying from a great manufacturer who cares about quality. It’s awful when the pictures don’t reveal a “feature” of the product that makes it frustrating to use after you get it, or that the materials make it hard to handle. Admittedly, for commodity purchases, I might shop a local store and find a better price online, having investigated the substance of it on the store shelf at the mall. But with handcrafted merchandise and locally made products that don’t have bricks and mortar nationwide distribution, that method of evaluation doesn’t work.
Perhaps because I am an ex-filmmaker, I was delighted to find that The Daily Grommet creates little movies for each product, revealing stories about its creators and purpose, and conveying personal experiences the The Daily Grommet’s discovery team has had while using the product in their daily lives. The experience is one that immediately resonated with me, because the entire premise of The Daily Gromm
et is to help people really assess how well a product will meet the expectations they should have for enjoying a great experience from their purchase.
The Daily Grommet staff provides this service almost as a trusted advisor for the consumer. To thoroughly investigate a product, The Daily Grommet puts a lot of time, energy and expertise into telling each product story. Therefore, the team produces only one Grommet story per day, an unusual model for driving loyalty and revenue in online commerce. With Amazon and Walmart selling anything and everything online, and since any little mom and pop store in a small town can set up a digital catalog with a web address and a PayPal account, I was curious to understand what Jules was thinking when she started the company. Read my interview with her here to find out how she connects products and customers.
Q & A with Jules Pieri, Founder and CEO of DailyGrommet.com--a marketplace for inventive consumer products. In her own words: RT@julespieri I'm also an industrial designer, a mother, and an amateur cultural anthropologist.
Gearhead Gal wants to know... With so many places I can shop online today, what is the one true thing you believe that converts browsers who visit your site into shoppers?
The product stories. A casual browser on our site will find products they’ve never seen, and their stories are compelling.
But can I say a second true thing? I think it is unusual to see “real people” who know what they are talking about explain products. New visitors to our site say, “I don’t know what it is, but there is something so real and honest about what you do.”
How are you sure the product stories that resonate with your discovery team will be successful in the consumer marketplace?
We aren’t! We just take chances and have guts. And because social media tools and technologies are at the heart of our business, we do have the unique opportunity to watch and see if a story is submitted to us from a variety of people and sources. In fact, we want to amp that up and make all that interaction more visible. We’d like to give our community exposure to the submissions—we get a flood of ideas from people and these ideas are too much behind the scenes right now.
Beyond that, we purposely pick products that are also just plain fascinatig and perhaps not mainstream, and because they might surprise someone. Our job is to keep a person interested, not to make them buy something every day. It’s much harder to earn a person’s attention than to get a credit card payment.
And, at the end of the day, if the “fringe” products do happen to appeal to an individual, they create a pretty deep bond between that person and Daily Grommet. A good example of that was a hand-forged cribbage board we featured last year. I loved the artist and his craft…we had no idea that cribbage players are rabid about their game. It sold out in minutes.
As a businessperson, how can you forecast appeal for a product when meaning and experience are subjective to consumers?
We can’t. It’s even more complicated than that because we are dealing with a new product every day. But we can see patterns and we work with those as best we can. And we can solicit feedback from our community.
But here’s the thing, consumer products people have to have strong instincts and ability to read the general cultural zeitgeist. People who haven’t built careers doing that are intimidated by the subjectivity and confidence it takes. We aren’t. And we are delighted to have direct access to the opinions and ideas of a massive number of people via social media. We never had that earlier in our careers. It used to be called market research. It was slow and expensive. This is fast and almost free.
If your site was evaluated as a Grommet by your own discovery team, how would the service you provide to your customers measure up?
Cool question. Well, we would be hard on us. We’d give it an especially close look if it was submitted by someone who loved Daily Grommet and could tell us why. We would evaluate the “freshness” of the finds and the “truth” of the stories. In other words, the accuracy of the Daily Grommet promise. We would order a few products and test them. We would submit comments and customer service questions, and a few new Grommet ideas, to see if these “Grommet chicks” were the real deal. We would watch the quality of EVERYTHING. That process could take a couple months. And, after that, Daily Grommet would be a shoo-in.
We would “get through” because we ARE the real deal. You should see the emails my partner Joanne crafts when she REJECTS a Grommet. They are so human and concerned and often quite detailed. She gives advice and tips for improving the product or business. The same thing when our COO Patti gets a random customer service inquiry. And same thing when we talk about a possible Grommet. Our conversations are energized, respectful, and honest.
Sundance Catalog, Red Envelope and other merchants share their “product stories” and they promote more than a single product per day. Why only one per day?
People are busy. We just want Grommet to be a tiny daily adventure, not a huge time sink. And you can’t get more attention and mind share from someone just because you have more to say. There is a natural limit to a person’s attention span. And, at the end of the day, I just like the “Ahhhhhhh…..” relief of telling someone “Here. Just think about this one thing. Nothing more.”
Beyond that, we are maniacal about each story. Getting it right. We would need a lot more people to do more than one a day. You are killing me.
Some products you sell directly from your site but there are others which launch another website to complete the transaction. Doesn’t that add risk by introducing variability in your branded customer experience? Don’t you risk losing your customer’s loyalty in the hand off?
Absolutely. You caught us in the middle of a transition. We realized that people were getting confused and lost when we sent them off to other websites. It was a good way to start the business, but not great for building a reliable customer experience. We actually are simplifying our site and catalog to mainly take the orders from Daily Grommet.
But we do really like web services and custom configured products like Mix My Granola, and Tia’s Sandals, where you can build your own sandals from recycled saris. We will always have to send people off to those “configuration” sites directly. But they will be a minority of the Grommets.
I see a variety of Grommet categories on your site, but not all categories have the same number of Grommets. What categories seem to generate the most candidates for Grommets and why?
Categories which foster problem solving: gadgets, gear, health and beauty.
Innovation is becoming such an overused term by companies these days, just like business process re-engineering was in the 90’s. How do you keep from ensuring the products you curate aren’t just fads?
Fads are shallow. Grommets are not. They are truly inventive and borne of passion. I guess we could get caught in something that gets turned into a fad by a major marketing campaign, like the Sham-wow. But not likely. One test of that is if we find a Grommet for which no one on our team is willing to do the video. That’s a shallow idea. Like that kooky Snuggly blanket. We would have died of embarrassment if we had to do that video.
You’re an industrial designer with a fine arts degree and a Harvard MBA. What do you think is the piece of business advice you wish they’d given you in your training as a designer?
Don’t let the MBA’s bamboozle you and have all the fun. A design training is excellent preparation for starting a business.
As a product designer in today’s economic climate, what are the most important things to be thinking about if I want my product to be deemed “Grommet-worthy?”
People are very demanding of the end-to-end performance of a product. They look for green and social enterprise benefits, they look for domestic job creation and manufacture, they look for product creators with real personal commitment to their inventions, they expect solid design and manufacture and customer service, and they expect you to have a story that will make them care. It’s a tall order. That’s why it’s so hard to become a Grommet. If I had to isolate one quality, though, it would be offering a true and compelling story for your product. Don’t send it out in the world naked and defenseless with just a thin little price tag for armor.
Find more about Jules Pieri on
or on her blog.
Brand,
Innovation,
design,
ecommerce,
experience in
Brand
Friday, November 6, 2009 at 3:10PM It was a good day on Twitter for looking at my world from different angles...
Disruptive #innovation seals emotional connection @dailygalaxy:How Warner Bros Introduced Sound and Forever Changed Film ... http://su.pr/2sy6Ff
The power of brand proximity @fastcompany: Mac to be displayed alongside Mona Lisa, Venus de Milo. #Apple opens at Louvre http://su.pr/2UIQwO
Interesting look at the Voice of Your Customer RT @technorati @EileenOBrien @emarketer 70% of bloggers polled talked about products/brands & those they love or hate
RT @thinkBIG_blog: Designers have always known this. Glad to see others are catching up... http://bit.ly/I9kf8
RT @timleberecht: Thirty conversations on design http://thirtyconversationsondesign.com/
Brand,
Innovation,
blogger,
product design
Tuesday, November 3, 2009 at 12:24PM Some of my favorite business and design thinkers - John Maeda, Roger Martin, Bill Buxton, Paola Antonelli, Don Tapscott - recently participated in the Business Innovation Summit, and their videos have now been posted to the summit's website. One of the co-hosts of the event, Bill Taylor, also wrote one of my Favorite Reads, "Mavericks at Work", which I picked up in a European paperback edition at an airport in Seoul, Korea when I needed a book for the long flight home.
In each of the videos, speakers share their personal stories and their perspective about the changing face of business, the economy and the impact of both on design and innovation processes. Perhaps because I am a woman, and a huge fan of the MOMA catalog, I found Paolo Antonelli's story about her job interview resonated most personally. Listening to her, I was reminded of the interview question posed to me by Phil Schiller, the famed Apple SVP of Product Marketing. In reviewing my qualifications for a position at Apple, he searched through my work history, looked up from my resume and said, "How does it feel to have been the product manager of such crappy products?"
Click here to read more...
BIF-5,
Innovation,
Mashable,
design,
product deisgn,
storytelling in
Experience Design
Friday, October 30, 2009 at 7:00AM |
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frogdesign frog design | Headquartered in San Francisco Should designers be thinking more like...gardeners? http://bit.ly/3vYqm0 about 4 hours ago |
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| mariana_diaz Mariana Díaz | Mexico City @nicdesign It gives me more the idea of an observer not an authority :-) 11:11 AM Oct 28th |
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| thinkdsignchnge think design change Roger Martin's new blog: http://bit.ly/3B7Ycn (via @nicdesign) 7:45 PM Oct 26th |
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| designthinkers Arne van Oosterom | Amsterdam , Netherlands let's do this again soon! @Lerou #miniunconference @wimrampen @forwardmonkey @HGaertner @roscamabbing @iterations @cdn @sandravanvliet about 3 hours ago |
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| DMIfeed DMI | International RT @mellimbace DMI Conf. Day 1 Recap : Joe Ferry, Alan Webber and Live Futures 2020 - http://shar.es/a5WKf #DMIannual about 7 hours ago |
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| jmpfaff Jason Pfaff | 68130 Innovation shouldn't be your goal. Creating over the top, breathtaking experiences no one thought possible should be your goal. about 13 hours ago |
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| brucenussbaum Bruce Nussbaum | global CNN's redesign caught in the crossfire: http://bit.ly/4BcEQW (via @RGA) 11:49 AM Oct 28th |
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| bakedin Bake D. In | 3rd dimension Following Enjoy =]RT @mortenkjaer My head is bursting with ideas. Can't wait to create truly innovative products + build the marketing right into them about 7 hours ago |
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| fastcompany Fast Company | New York, NY Following Google Voice Slapfight: AT&T, Sex Chats, and Some Hot FCC Action http://su.pr/1qvGey about 4 hours ago |
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| Punchcut San Francisco Following Executive creative director, Jared Benson (@benson) will present our mobile and multi-screen design thinking at @PHXDW tomorrow. 4:46 PM Oct 23rd |
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| innovate Braden Kelley | Seattle, WA Planning and Designing Excellent Service - http://ow.ly/xhC5 - Damian Kernahan - #service #excellence #customers #loyalty 8 minutes ago |
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| matthewemay Matthew E. May | Westlake Village, California Following Both outcomes use same process! RT @dankeldsen mentioned in our #innovation webinar - toyota is both disruptor and incremental innovator about 5 hours ago |
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| johnmaeda Providence, RI Following G O L E A R N ! about 5 hours ago |
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| Armano David Armano | Chicago / Austin Following @jamiesanford amazingly freaky. 5 minutes ago |
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Who would you add?
Thursday, October 29, 2009 at 4:40PM What is Design Thinking? 10 Ideas to Consider Browsing on the Design Thinking Exchange, I found a list of 7 explanations of Design Thinking. I took the liberty of adjusting them with my editorial red marker (shown in CAPS for visual speed in identifying my own thoughts). I also added 3 more for an even 10. Please get out your best copy editing tools, and comment or re-word my "clarifications" below. I'll follow up with a post amending these with your best ideas. Design Thinking...
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UX,
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product design in
Experience Design
Sunday, October 25, 2009 at 7:52PM I am delighted to be in the San Diego area this week attending the Rutberg Wireless Influencers conference. Not only is the weather amazing, it has been a great way to feel the pulse of the wireless industry during a very interesting time in the consumer adoption curve for broadband data on mobile handsets. As the industry continues to predict the trends and possible winning technologies in the areas of location based services, mobile payments, mobile advertising and paid content, consumers are assumed to be ready and interested in each and every innovation that technology enables.
Business models forecast unbounded adoption of smartphones within the next two years. Venture capitalists vote with their dollars and business development leaders consider that proof positive that they were correct about the next new thing simply because they've been funded. But where's the consumer in this discussion? The industry leaders must remember that while they may wish to influence consumer behavior, they can not prescribe it; consumers look for value and they need to simply understand the benefit they gain from changing to their existing behaviors or engaging in a new one.
Because over the years I have attended many conferences like this one in a variety of exotic locales and resorts without my husband and have been unable to convince him they weren't all boondoggles, this time I agreed to bring him along. He is not a technologist. He is a former COO who recently retired after the sale of his motion picture equipment rental business and lives comfortably amongst the laggards on the opposite end of the technology adoption curve than me. He reads every instruction manual, and doesn't know the difference between an email and a SMS message on his phone. "Aren't they all messages?" he'll lament. He's the guy that says "no", whenever his PC asks "Are you sure?" after he performs a deletion or submits a change. He's never sure.
Seeing the industry through his eyes, as he mingles at the receptions and social activities that supplement the conference experience, has been incredibly helpful. I know him to be a bright and capable leader, who has started business and worked in large companies. And yet he still doesn't purchase apps or pay for content or buy ringtones on his phone. His mobile device is not where he focuses his attention when he is bored. The perspective he offers me has been invaluable. Where I see possibilities, he has seen broken promises. Great intentions are not enough for him. He needs great execution. He needs an experience he can love. Which always reminds me...so do I.
Innovation,
consumer,
rutberg,
wireless in
Tech
Friday, October 23, 2009 at 8:55AM In response to an article by Bruce Nussbaum on Design posted on Business Week's Innovation forum, Apple and Amazon Do Platform Innovation, I posted the following comment. It is an endorsement of the post I made back in June on this site around the value of systems design in creating remarkable consumer experiences.
Integrating the end to end system for discovering, acquiring and consuming content is the thread with these companies. People are CONSUMERS and they do it more often when it's easy, convenient and works like expected. Consumers will never walk into a store and ask for a "platform". But they love products that simplify complex tasks, allow instant gratification, and provide reward for little effort. Product designs that encompass a system of interactions will often enable remarkable customer experiences because things appear to happen "auto-magically" for the user. Like Amazon and Apple, Tivo simplified the system for discovering, recording and consuming televised and VOD entertainment Now all cable providers offer the DVR capability as standard, mainstreaming one of the great disruptive innovations of our time.
Connect the dots on behalf of your customer; reduce the number of activities they must engage before they can enjoy your product. Simplify the connection between the value you create and the benefit your customers will receive. Read more over in Experience Design.
Business Week,
Innovation,
Platform,
design in
Brand,
Experience Design
Sunday, October 18, 2009 at 8:06PM My mother always told me I'd never make a living as an artist. I know she wasn't criticizing my talent, as much as my ability to live comfortably through selling art. The creative itch is one I continuously try to scratch, even though I've moved from a career in the visual arts to one in technology product development.
Sketching is an activity we most typically associate with artists. Most of us believe artists have a more developed "right brain" that lets them visualize things better and improves their ability to illustrate those thoughts through better control of their hand-eye coordination.
"You have two brains: a left and a right. Modern brain scientists now know that your left brain is your verbal and rational brain; it thinks serially and reduces its thoughts to numbers, letters and words… Your right brain is your nonverbal and intuitive brain; it thinks in patterns, or pictures, composed of ‘whole things,’ and does not comprehend reductions, either numbers, letters, or words."
From The Fabric of Mind, by the eminent scientist and neurosurgeon, Richard Bergland. Viking Penguin, Inc., New York 1985
However, an enduring work by Dr. Betty Edwards, a professor at Cal State, has proven that it is possible to re-train your brain. Drawing On The Right Side Of Your Brain, which has been in print since 1979, aims to teach the average person how to see things differently, and visualize and process information you see.
Click here to see how a re-trained brain can help create deisgn thinkers of business leaders.