Gearhead Gal

Creating value and delight in simple consumer experiences gets my gears turning.

 

Subscribe To My Feed

Follow Me

Join My Network 

Read More On

Read my blog on Kindle

 



Filter My Posts
My QR Code

Vodpod

Watch videos at Vodpod and more of my videos

Discover More

 

 

 

Videos


Visit Society of Digital Agencies

Great Products Tell Stories

   

Favorite Reads
What I believe



Thanks to Jessica Hagy from moo.com

Entries in iPhone (7)

Monday
15Feb2010

The 'Tapas Trend' in Mobile Continues

Last year, at Mobile World Congress, I had the displeasure of eating a precious multi-course meal of nouvelle tapas at a pretentious restaurant referred by countless culinary experts. Sadly, I wish I had known you can get some of the best tapas in the city tucked away in passages only the locals can guide you to discover. Tapas, for those who don't know, are little snacks of - well, pretty much anything. They can be cold or warm, and be composed of fish, meat and vegetables.  These bite-sized little morsels of flavor are the currency of chefs in Spain, but these tasty bits may be best served by underset expectations.

On the night of the first day of announcements from this year's MWC, therefore, it may be easier to forgive me for making an analogy between tapas and apps, and butchering a metaphor far longer than I could at other times. Since, like tapas, apps can be anything - they can be games or utilities, feed readers or miniaturized applications, it seems a small leap of faith. Apps are often bite sized versions  (see how this will go?) of bigger web properties, kind of like snacking versions to keep a mobile consumer's appetite satisfied until a bigger serving is available.

Most of the headlines from today's show focused on apps, so it appears that the 'tapas trend' will continue to be on the menu for mobile consumers for the near future.  The creation of a new alliance, the Wholesale Applications Community, is intended to create a common approval process across multiple OEMs to facilitate access to the world of mobile consumers for application developers.  But should application developers be able to use one recipe to appear on any device  with any carrier?  And can all of the chefs in the WAC kitchen ever agree on a standard recipe? Imagine getting Wolfgang Puck, Tom Douglas and Ferran Adria all to agree on a single preparation for salmon tapas.

The combination of Maemo and Moblin to create MeeGo may not create enormous benefits or greatly enlarge the app world for consumers any time soon, but the news does provide another proof point that app stores likely won't just be a phone phenomenon since the combined OS is targeted at in-vehicle infotainment systems, connected televisions and consumer electronics. This Nokia-Intel platform, however, may simply be a mash-up of two lagging open source projects, with each ingredient still needing the proper plating on a killer piece of hardware to break through with consumers.

Adobe's announcement that it has joined the LiMo Foundation shows how badly it wants in on the mobile app business, having been absent in any meaningful way from smartphones till now.  In addition to that news, though, Adobe announced its Air for Android, which in conjunction with AIR on the desktop, gives web web developers familiar tools to build standalone applications that run on the devices using Google's Linux-based mobile operating system. With the exclusion of support for Flash on the iPad, iPhone and iPod, and the failure of Flash Lite to have a notable impact on mobile development to date, Adobe has been trying to get a seat at the app store table for a while.  As an ingredient brand in websites,  Adobe has not had as much leverage to date with device manufacturers and carriers as they may have anticipated with the popularity of the mobile browser.  Apple has preferred to think of Adobe as the "trans fat" ingredient in mobile applications and browsers, positioning it as the enemy of performance and an ally of viruses.

Tuesday
09Feb2010

Did Google Use Apple's TV Ad Playbook?

For advertisers, the Super Bowl  is as much the “big game” as it is for sports enthusiasts. This year that was more true than ever before, because the televised broadcast brought a record 106.5 Million viewers.   In the post Internet bubble, fewer new technology companies are using the expensive, broad-reaching television broadcast to build brand awareness, opting instead to make their dollars work harder at measurable activities that convert to sales.   That leaves the door wide open for established brands like Budweiser, Coca Cola and Doritos - the ones that can afford the lofty ad rates - to use the time to create entertaining, “talked about” vignettes that enforce the meaning and positioning of their products.

Despite the Super Bowl being a mecca for established consumer brands, Sunday’s game was the first one to include an advertisement for Google’s dominant product, search. Many have commented on why the company chose now to run the ad, and whether the company’s virgin effort at broadcast advertising was meant to prove a bigger business agenda in the advertising community. For me,  the ad was most notable because of its use of the product to tell a brand story.  Among a sea of ads that used slapstick, animals, and underwear, the Google commercial seemed to take a strategy right from Apple’s advertising playbook for its initial foray into television.

Five plays I saw called:

1. Use the product to tell a story.  In the Apple spots, a friendly narrator tells the story of a customer journey, ending with the line “there’s an app for that.”   The Google ad tells the story of adventure, discovery, love and family through searches. Each step in the journey has a solution in the Google results set that advances the customer’s story.

2. The product is the hero.  People are a distraction in Apple ads, and while iPods used to feature silhouetted dancers, most Apple commercials now are about the apps. Except for the disembodied finger, for the iPhone, it’s all about the software.  Google’s spot starts with its iconic home page filling the screen, which is only replaced by its familiar results pages.  The television stands in for the PC, and the audience looks right over the shoulder of the searcher entering terms and phrases, just as I peek into the iPhone the finger points to and swipes.

3. Be gender neutral.  Although the Super Bowl tends to attract advertisers with a propensity for frat humor and belly scratching, Google, like Apple has, tried hard not to offend men or women.  The story in the ad is universal, and while it is clear a man is entering the searches, women in the audience can appreciate the romance of Paris, and the happy ending of beginning a family.

4. Lather, rinse, repeat.  The world believes all touch screens use the gestures that Apple’s iPhone does.  The constant repetition of the gestures within the commercials, played in frequent rotation during popular television programs, trained the audience even before they purchased the device.  Within the Google ad, the searcher performs the same activities several times over – enter search term, then click on results.  

5. Don’t go for the cheap joke. It was an ad about romance, and the cursor skated across - but never clicked on - the “I’m Feeling Lucky” button. Sure Apple has done its share of cheap jokes in the Mac versus PC story arc, but, in the categories Apple dominates, iPod & iPhone, Apple doesn’t disrespect their leadership position with skeezy parents or slapstick jokes.

Saturday
06Feb2010

Should Apple Decide What's 'Beneficial' in an Ad?

First published on Technorati

The process of getting an application approved through the iPhone App Review team and into the App Store can be a mysterious one for application developers. Many complain the app review process takes too long, the rules for acceptance are vague, and the reasons for rejection are too subjective. Apple does produce guidelines for submissions, which highlight best iPhonepractices, tips, and rules to help developers successfully navigate the review process.

Earlier this week, Apple added a new tip about the use of location services for developers looking to get apps approved for the iPhone. According to the App Review team, the iPhone Core Location Framework, the programming interface that enables developers to “deliver information based on their location, such as local weather, nearby restaurants, ATMs, and other location-based information,” is not to be used primarily for targeted local advertising.

The wording in the Apple post continues to secure Apple’s position as content editor, and not just technical reviewer, in the App Store approval process. "If you build your application using Core Location, make sure your app first asks users for permission before you use their location to provide targeted information,” the tip suggests. “Once granted, the information you provide must be beneficial.”

What will qualify as “beneficial”? Apple goes on to clarify, “If your app uses this information primarily to enable mobile advertisers to deliver targeted ads based on user's location, your app will be returned to you by the App Store Review Team for modification before it can be posted to the App Store.”

This comes as important news to the mobile marketing community, although the insight was buried in a series of notes aimed at helping developers. For many advertisers who wish to use mobile applications to engage with customers, mobile location data provides invaluable targeting information.

It’s a delicate balance of providing value versus being invasive, says Pat Binkley, VP of Engineering at mobile developer, Zumobi. Zumobi produces iPhone applications for partners and then monetizes the content with advertising. Binkley goes on, “I think in the case of applications that do not have a local component, you have to balance the perception of invasion of privacy and disrupting the user’s experience for the sole purpose of delivering local advertising to them.”

Apple’s recent purchase of Quattro Wireless, a leading advertising network and mobile marketing platform, has fueled industry pundits’ and software developers’ concerns about the intent and impact of this recent tip posted on the iPhone Dev Center. On Twitter, one software developer, @Oliverbo,  summed it up this way, “That spells trouble: Apple: Core Location Off-Limits for Serving Location-Targeted Ads http://bit.ly/dtNzcC /cc @feedly.” Some, like AppleInsider, believe that through the Quattro platform Apple intends to restrain others from using a feature it plans to keep wholly to itself. Industry analyst Greg Sterling, also known as @gsterling pondered, “Is Apple Hoarding LBS Advertising?”

A December 2009 report published by Quattro Wireless, in partnership with DM2Pro, highlighted the importance of targeting capability to advertisers. When advertisers were asked what they considered the most important criteria for choosing an ad network, the ability to target segments of consumers was listed first.

Advertisers and agencies have been trying to monetize the emerging mobile application marketplace but have yet to broadly embrace one particular revenue generation platform. One digital marketing executive, Holly Brown, SVP of IPG’s MRM Seattle office, expressed concern that Apple is attempting to micro-manage the mobile advertising eco-system. “At a time when it’s more important than ever to engage consumers with relevant value, and to build monetization strategies for application developers, Apple seems to be interfering with the natural evolution of the market created between consumers, developers and brands (advertisers).”
Research
Location targeting is not only a tool to help small regional businesses, like dry cleaners and cafes, promote services, but it also aids in the discovery of national products available locally. Location-based applications often enable national brands to target local promotions at a store level and can help customers find their favorite franchise or store nearby prompting them to visit with a coupon or in-store offer.

Because they add a layer of relevancy to the ad content, advertisements based on location can be more productive for advertisers. Brian Wilson, VP of Marketing at application developer Point Inside, which develops iPhone indoor interactive mobile mapping applications for navigating malls and airports, is supportive of the Apple position. “From our perspective, Apple’s notice only serves to reinforce the value that Point Inside is providing and the methods we’re using to provide it.”

Feel free to post a comment below and tell us what you think. Do you need Apple to decide for you which ads can be localized?

Monday
11Jan2010

CES - Mark This Spot as Dead 

One of the main complaints at CES this year was the incredibly horrible performance of the AT&T network. Given the massive adoption of the iPhone, and the fact that technology trade shows tend to generate mobile data traffic, the demands for bandwidth should have been predictable , if not addressed by AT&T in advance.  Because they were not, the company took a big hit in the battle of map coverage with Verizon.

My experience, personally, was not around dropped calls but the ability to even connect a call under what appeared to be full bar coverage. My device would show access to wifi and the AT&T 3G network, but then when the call was placed, it would fail to connect.  Worse, text messages were timing out before they could leave the device, making communication nearly impossible for most of the show if you were using an AT&T 3G device.

AT&T has an app on the App Store called “Mark the Spot” to enable customers to provide feedback to the company about where they experience network problems. The app provides options for reporting issues - Dropped Call, Failed Call, No Coverage, Data Failure and Poor Voice Quality – but what happens when the device doesn’t enable connectivity at all to send a report, and you want to communicate you can’t call and you can’t text? As connectivity became a more valuable commodity than the H1N1 vaccine, it became more important to find a way to communicate than to see if the AT&T app would register the complaint about the data or voice failure using the same network that wouldn’t allow connectivity in the first place.



Thursday
10Dec2009

Favorite Tweet(s) of the Day

one of the best Silicon Valley service companies http://bit.ly/4YzkEy (via @Scobleizer and feedly)

No wonder brands struggle RT @technorati: Only 23% of marketers think their traditional agency can handle digital http://bit.ly/7kvTmC

Used to it but don't love. my husband worries a lot if he hung up RT@triciad: Are iPhone users used to the lack of end call button? #mnbuzz

Sunday
15Nov2009

The Trouble With Social Apps

I recently downloaded the new version of Bump for Android. It is billed as cross platform because you can bump an iPhone and myTouch and exchange files. On both phones, the app performs similarly, except for a few differences like the interaction with the menu being button driven on a myTouch. With the iPhone in my right hand and the myTouch in my left I could tap the two phones and make a photo move "magically" from the iPhone on which I took it to the Android powered device.via intomobile.com

It all works very much as merchandised, but the problem is without both phones having the app, there's no value. If my friend doesn't have the app downloaded, it's just as simple to attach the photo to an email and send it along. In that scenario, I don't have to wait for my friend to download the app and set up their profile so they can receive my file, which I would have to do if Bump wasn't on their phone already. And what if they don't have a phone with an app store? Couldn't I use Bluetooth to accomplish the same thing? Bump without ubiquitous "bump-ability" is like the sound of one hand clapping.

Which brings me to the problem with social apps.

Click here to read more

Sunday
18Oct2009

Favorite Tweet of the Day

Now that's  advertising & iBranding!  RT @ekowus: iDon't know what it is but I want one  http://bit.ly/pEBbn #verizon #droiddoes #iphone